The Difficulties and Controversies of Designing Female Characters - Or, How Not to Add a Woman's Touch. [35] It was later released in the North America, January 12, 2009 on the PC. Thinking only of his survival, the Prince sets sail for the Island to prevent the Sands of Time from ever being created, under the belief that the Dahaka will have no reason to hunt him if he does so. [7], According to Warrior Within's lead producer, Bertrand Helias, their intention with the sequel was to change the tone and style of the game, but retain what made The Sands of Time successful. In the ending scene of the boat heading off towards Babylon, the Prince ends up sleeping with Kaileena and beginning a sexual relationship together. ... Release Dates … Summit in Las Vegas, Ubisoft Vice President of Marketing Tony Kee confirmed to GameSpot.com that a second Prince of Persia game was in development. Detroit Free Press gave the Xbox version all four stars and stated: "The prince has gone from an "Aladdin"-style teenager to a grim, angry young adult. [16], IGN gave the Mobile version 9.6 out of 10, calling it "Gameloft's triumph" and "likely the best game of the year. [86][83], Shahdee's armor is counted among the numerous female characters in video games designed with impractical armor. Unable to grant the Prince an audience with the Empress of Time, who is busy preparing to create the Sands, Kaileena instead tells him how to unlock the door to the throne room in which the Empress resides. [16] The armor of the Prince reflected his self confidence and the peril he faced as a man fated to die. With Jordan Mechner preoccupied with writing the story and script for The Sands of Time adaptation, he was not involved with the production of Warrior Within. Prince of Persia: Warrior Within followed December 16, 2010. Realizing that he caused the event he intended to prevent, the Prince begins to lose hope, but soon discovers the Mask of the Wraith, an instrument of time that was used by Farah's father, the Maharajah, who had visited the Island and taken the artifacts of time Fortress of Time. Players could compete with other plays in time attacks and online "survival" arenas. When performing a wall run , if the player rewinds time,the prince will sometimes make an infinite wall run until pressing the drop button. ; A port of The Two Thrones. August of 2004, a leaked list of upcoming Fall games from Nintendo[44] listed "Prince of Persia 2" as Prince of Persia: Warrior Within. He seeks aid from The Empress of Time to escape from the notion that he cannot change his fate. [11][16] In the Gameboy Advanced game, Battles of Prince of Persia, the death of his mother Mehri, was meant to be a contributing factor in his darker turn, however, she never mentioned in the core game for games proceeding Warrior Within. "[40] However, The New York Times panned the game by giving it an unfavorable review and stating that, "The tone of the game has gone from an Arabian Nights fantasy to something akin to a Marilyn Manson music video. Returning to the present, he hoped that he has escaped his fate. Yannis MallatBertrand Helias [50] Reviewers praised the inclusion and familiar platforming elements of the previous game with mixed feelings of the new combat elements. Adopting a much darker tone, Warrior Within follows the Prince to the Island of Time as he attempts to change the past in order to end the Dahaka's relentless pursuit. Jade Engine [49], Critical reviews of Warrior Within ranged from critical acclaim to mixed. Another complaint against Warrior Within was the absence of "Persian-influenced music" from The Sands of Time. One of the most obvious aspects of Prince of Persia: Warrior Within is its departure from the bright visuals of its predecessor. The old man also tells of the Island of Time, where the Empress of Time first created the Sands. With regard to character design, Labat wanted the design a new look that was consistent with the Prince's appearance in The Sands of Time. In the end, the a hooded figure picks up Sharaman's crown saying and declares all that the Prince posses is rightfully his as well. Unlike Sands of Time, the game world is highly nonlinear; the player would often return to already visited locations several times from various directions, often traversing time portals to visit the same places in the present and the past in order to find ways around obstacles which would be impassable in either time alone. The same glitch will also occasionally happen in reverse, crashing in a similar fashion before reverting the Sand Wraith to the Prince. Warrior Within's illustrator, Nicholas Bouvier chose to move the sequel away from the Oriental style of The Sands of Time, instead going for a more "fantastic" and "Gothic" style to create a sharper and more aggressive environment for the game. He paid the ultimate price, losing his father and his lover, Farah, in the process of trying to recapture the Sands in the hourglass. As the Prince explores the island, he occasionally encounters a mysterious creature known as the Sand Wraith. [note 2] Eurogamer and Gamasutra notes that the game lost much of its charm by making the game's visuals grimier, the story less involving and mature compared to Sands of Time, and the addition of blood and scantily-clad female characters was in poor taste. The Sands of Time Trilogy A glitch when fighting Griffon makes it invisible making it very hard to kill. Media Prince of Persia: Warrior Within. No man can." Enter the dark underworld of Prince of Persia Warrior Within, the sword-slashing sequel to the critically acclaimed Prince of Persia: The Sands of Time™.Hunted by Dahaka, an immortal incarnation of Fate seeking divine retribution, the Prince embarks upon a path of both carnage and mystery to defy his preordained death. However, the hole in the wall which the Dahaka made there earlier is impassable (even if visible), and the Prince finds himself stuck. After a battle at sea with an enemy force led by a mysterious woman in black capsizes the Prince's ship, the Prince washes ashore, unconscious, onto the Island of Time. [45]Ubisoft promoted Warrior Within during the Game Stars Live exhibition alongside their other upcoming titles, from September first through the fifth. Prince of Persia Warrior Within is an action-adventure video game for PlayStation 2. Corey G. MayMichael Wendschuh "[51], Eurogamer complained that the game lost much of its charm by making the game's visuals grimier, the story less involving and mature compared to Sands of Time, and the addition of blood and scantily-clad female characters was in poor taste. [18] The team working on the story of Warrior Within felt the Prince should have died because he meddled with the Sands of Time. Warrior Within reshapes the consequences of the Prince's actions, creating a narrative plot point that states the Prince is fated to die for tampering with the Sands of Time. He swears to kill Shahdee for what she has done to him and his crew. [46], During the production of the game, the official website for the game went live in October of 2004. [83] The Prince travels to the Island of Time to prevent their creation and alter his fate once again. [90][91] During the final boss battle with Shahdee, the warrior will taunt the Prince with by slapping her bottom repeatedly until her life bar is severely depleted. Kaileena and Shahdee are presented in the game wearing explicitly revealing clothing and armor, their bodies are exploited or empathized during their interactions with the Prince. [16], Jordan Mechner, who was the creator of the original Prince of Persia and worked on The Sands of Time but not Warrior Within, however, commented in Wired that "I'm not a fan of the artistic direction, or the violence that earned it an M rating. A glitch in the Mechanical Tower can sometimes be found, where the bridge the Prince must raise to gain access to the lever that activates the tower will not rise properly or at all. It picks up where The Sands of Time left off, adding new features, specifically, options in combat. Enter the dark underworld of Prince of Persia Warrior Within, the sword-slashing sequel to the critically acclaimed Prince of Persia: The Sands of Time™. This can almost always be avoided by doing the Mechanical Tower first. The ending where he does not have the Water Sword is non-canon. Players have encountered a glitch dubbed the "Wraith glitch", wherein the player is turned into the Sand Wraith character too early, usually in the chapter "Fate's Dark Hand". Release date(s) Continuing his pursuit, he finds Shahdee trying to murder a woman in red. The Prince saves a woman named Kaileena from being killed by the woman in black, who later happens to be known as Shahdee. [54] Warrior Within was later released in Japan in October of 2005. The Prince trained to become a master swordsman to better face his opponent on the battlefield. He's even more beautifully drawn than before, and this year's installment adds a much better combat system. With that, the release date of Prince of Persia: The Sands of Time Remake has been moved to March 18, 2021. [29] In a review by PC World Canada, Warrior Within was ranked it as the ninth worst game of all time.[75]. Prince of Persia Warrior Within: Good Ending, Gaming's 19 most impractical suits of armor, #5: Shahdee (, Prince of Persia Warrior Within Review Part 3, Prince of Persia: The Shadow and the Flame, Walls of Babylon (Young Dastan Chronicles), The Search for Cyra (Young Dastan Chronicles), https://princeofpersia.fandom.com/wiki/Prince_of_Persia:_Warrior_Within?oldid=31923. [41][42] The Blu-ray version was originally planned for a March 22, 2011 release[43], but the collection then ended up being delayed until April 19, 2011. During the journey, he apparently ends up making love to Kaileena where a dream enters in the mind of the Prince, appearing to be a burning Babylon, with a gold crown rolling to the feet of a mysterious, shadowy figure that ominously claims: "All that is yours, is rightfully mine...and mine it will be." Relieved, the Prince boards his ship and prepares to go home. Kaileena is voiced by Italian actress Monica Bellucci and a sound-alike actress (Alicyn Packard). Set Acquire admin caps. Following the competition of The Sands of Time, creative director, Patrice Désilets and the original "Team PoP" begin working on a concept that would eventually become Assassin's Creed. Enter the dark underworld of Prince of Persia Warrior Within, the sword-slashing sequel to the critically acclaimed Prince of Persia: The Sands of Time™. In it's place, primarily during combat, was a Nu-Metal-influenced soundtrack. 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